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	<title>virtualunrealityproject.com</title>
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	<link>http://virtualunrealityproject.com/studio</link>
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		<title>This isn&#8217;t f*cking Tumblr!</title>
		<link>http://virtualunrealityproject.com/studio/?p=499</link>
		<comments>http://virtualunrealityproject.com/studio/?p=499#comments</comments>
		<pubDate>Fri, 03 Feb 2012 15:11:08 +0000</pubDate>
		<dc:creator>Ak</dc:creator>
				<category><![CDATA[Considerations]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://virtualunrealityproject.com/studio/?p=499</guid>
		<description><![CDATA[I am interested and delighted to see that almost the very moment the T up a temporary plywood wall at Park Street, the surface was covered by graffiti of the geekiest kind. Amid the Sherlock Holmes references, and obligatory references to body parts and sex acts, I noticed this: I&#8217;m trying to decide what I [...]]]></description>
			<content:encoded><![CDATA[<p>I am interested and delighted to see that almost the very moment the T up a temporary plywood wall at Park Street, the surface was covered by graffiti of the geekiest kind. Amid the Sherlock Holmes references, and obligatory references to body parts and sex acts, I noticed this:</p>
<p><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2012/02/thisIsntTumbler.jpg"><img class="size-medium wp-image-503 alignnone" title="ThisIsntTumblr" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2012/02/thisIsntTumbler-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p>I&#8217;m trying to decide what I think: the initial <strong>+1</strong> impulse, and the subsequent backlash. Has the omnipresent culture of online commentary and response permeated physical experience to such an extent that even this most ancient form of grafitti writing has been co-opted? Have we actually lost, without realizing it, the ability to experience an exchange of ideas unmediated by the language and regulations of corporate digital media? I guess, in less pretentious terms, I wonder if all our screen time has led us unwittingly to perceive every surface literally as a screen, with a screen&#8217;s capabilities and conventions. Has this ruined our ability to create a spontaneous, disobedient  response to writing in a public place? If true, as a graffiti enthusiast I can&#8217;t help feeling this would be a terrible loss of an opportunity for equal-access, call-and-response conversation that&#8217;s been going on as long as drawn imagery has existed.</p>
<p>On the other hand, what have on-screen communities like Tumblr and Twitter taught us? That everything, no matter how significant or mundane, is a legitimate source for commentary and response. That anyone with the ability to read is granted, instantly and without questions, the right to respond to what they see at any level of sophistication from misspelled curse words to scholarly analysis (and this writing itself, somewhere in between). Have our online communities actually made all of us more likely to cross the boundary from typed to hand-written graffiti, when we feel the conversation warrants continuation or provocation?</p>
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		</item>
		<item>
		<title>Look at me!</title>
		<link>http://virtualunrealityproject.com/studio/?p=430</link>
		<comments>http://virtualunrealityproject.com/studio/?p=430#comments</comments>
		<pubDate>Mon, 30 Jan 2012 04:55:05 +0000</pubDate>
		<dc:creator>Ak</dc:creator>
				<category><![CDATA[Considerations]]></category>
		<category><![CDATA[Mobius]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Story]]></category>

		<guid isPermaLink="false">http://virtualunrealityproject.com/studio/?p=430</guid>
		<description><![CDATA[Have you noticed how phone cameras have accustomed us all to looking at the world through a little aperture, with an eye toward documentation? I sometimes wonder if my growing desire to capture and catalogue every visual experience is interfering with my ability to be aware in the moment of what I am seeing and [...]]]></description>
			<content:encoded><![CDATA[<p>Have you noticed how phone cameras have accustomed us all to looking at the world through a little aperture, with an eye toward documentation? I sometimes wonder if my growing desire to capture and catalogue every visual experience is interfering with my ability to be aware in the moment of what I am seeing and feeling. I have found this tendency in myself particularly troubling in galleries and museums, where I think the idea is to be looking at things and thinking about them, not squirreling away blurry, low-res simulacra of those things for future (maybe) examination. </p>
<p>Looking now at someone else&#8217;s photos from the <a href="http://www.bromfieldgallery.com/exhibitions-past/exhib1201solo.html" title="Bromfield SOLO" target="_blank">Bromfield Gallery SOLO Show</a> opening, I realize that this totally unnecessary documentation impulse can be repurposed in service of spontaneous, unconscious, and collaborative performance. Have I found the key to something here?</p>
<p><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2012/01/Jan-06-2012_1228.jpg"><img src="http://virtualunrealityproject.com/studio/wp-content/uploads/2012/01/Jan-06-2012_1228-300x225.jpg" alt="" title="Jan 06 2012" width="270" class="alignleft size-medium wp-image-492" /></a><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2012/01/Jan-06-2012_1229.jpg"><img src="http://virtualunrealityproject.com/studio/wp-content/uploads/2012/01/Jan-06-2012_1229-300x225.jpg" alt="" title="Jan 06 2012" width="270" class="alignleft size-medium wp-image-493" /></a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Random + Moveable</title>
		<link>http://virtualunrealityproject.com/studio/?p=396</link>
		<comments>http://virtualunrealityproject.com/studio/?p=396#comments</comments>
		<pubDate>Fri, 29 Jul 2011 22:38:00 +0000</pubDate>
		<dc:creator>Ak</dc:creator>
				<category><![CDATA[Code Experiments]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[JQuery]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://virtualunrealityproject.com/studio/?p=396</guid>
		<description><![CDATA[Drag and drop: Your browser does not support iframes. Visit the original page here: http://www.virtualunrealityproject.com/lettersRand.html With input from summer Intermediate Web Design student Patrick S. I discovered a pretty awesome combination of jQuery scripts leading to this: draggable objects randomly placed! This experiment uses the jQuery UI&#8217;s &#8220;draggable&#8221; function in combination with rockechris&#8217; nice jQuery.random [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Drag and drop:</strong></p>
<p><iframe src="http://www.virtualunrealityproject.com/lettersRand.html" width="500" height="500"></p>
<p>Your browser does not support iframes. Visit the original page here: <a href="http://www.virtualunrealityproject.com/lettersRand.html" target=_blank>http://www.virtualunrealityproject.com/lettersRand.html</a></p>
<p></iframe></p>
<p>With input from summer Intermediate Web Design student Patrick S. I discovered a pretty awesome combination of jQuery scripts leading to this: draggable objects randomly placed! This experiment uses the <a href="http://jqueryui.com/demos/draggable/" target=_blank>jQuery UI&#8217;s &#8220;draggable&#8221; function</a> in combination with rockechris&#8217; nice <a href="http://www.rockechris.com/jquery/jquery.random.js.html" target=_blank>jQuery.random number generator</a> script. Refresh to see the random placement in action. I added a little CSS to make sure that the clicked object floats to the top of the pile for easier sorting and moving. According to the internets, the jury&#8217;s still out on whether <a href="http://www.w3schools.com/css3/css3_transitions.asp" target=_blank>CSS3 transitions</a> work with z-index. For those who are wondering, this is an excellent example of pretty complex user interaction made possible with simple code in an accessible, non-Flash environment. </p>
<p>You can get over to the piece by itself and borrow such code as you like here:<br />
<a href="http://www.virtualunrealityproject.com/lettersRand.html" target=_blank>www.virtualunrealityproject.com/lettersRand.html</a></p>
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		</item>
		<item>
		<title>Breath Sensor: experiment one</title>
		<link>http://virtualunrealityproject.com/studio/?p=375</link>
		<comments>http://virtualunrealityproject.com/studio/?p=375#comments</comments>
		<pubDate>Mon, 11 Jul 2011 03:04:10 +0000</pubDate>
		<dc:creator>Ak</dc:creator>
				<category><![CDATA[Electronics Experiments]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Diagram]]></category>
		<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://virtualunrealityproject.com/studio/?p=375</guid>
		<description><![CDATA[&#160; This time I made a breath sensor, using a mini condenser mic from Radio Shack and a tutorial at Chris3000.com. Being still pretty much an electronics dumbass, I had major trouble decoding Chris 3000&#8242;s (admittedly very simple) wiring diagram until I found a helpful primer on wiring 2-pin mics. Thank you very much, good [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/26251300?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="400" height="300" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<div id="attachment_378" class="wp-caption alignleft" style="width: 160px"><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/07/2-pin_sensor.jpg"><img class="size-thumbnail wp-image-378" title="Wiring a 2-pin sensor" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/07/2-pin_sensor-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">Wiring a 2-pin sensor</p></div>
<p>This time I made a breath sensor, using a <a href="http://www.radioshack.com/product/index.jsp?productId=2062215" target="_blank">mini condenser mic from Radio Shack</a> and a tutorial at <a href="http://www.chris3000.com/archive/breath-sensor" target="_blank">Chris3000.com</a>. Being still pretty much an electronics dumbass, I had major trouble decoding Chris 3000&#8242;s (admittedly very simple) wiring diagram until I found <a href="http://www.intricontibbetts.com/pdf/1070895974.pdf" target="_blank">a helpful primer on wiring 2-pin mics</a>. Thank you very much, good people of Tibbetts Technical Application Notes. Turns out Radio Shack also makes <a href="http://www.radioshack.com/product/index.jsp?productId=2062216" target="_blank">a 3-wire version of this little mic</a>, which is more intuitive to wire up, possibly a little less sensitive, and definitely requiring some work with wire strippers and the soldering iron before use.</p>
<p>I also want to add props to Radio Shack #01-1186. While looking for the mic, I visited three other RS locations, all of which, according to the internet, had part #270-090 in stock. At each location either they couldn&#8217;t find the part and told me it was sold out, or the salespeople were so interested in selling cell phones that they disdained to take 5 minutes away from the counter to give me a hand. The good people of #01-1186 (&#8220;Woburn Cambridge&#8221;: two towns not in the least contiguous) took ten seconds to actually look for the part in question, and easily found it, misfiled in the wrong drawer. Where have all the good electronics geeks gone, you ask? 344 Cambridge St. Woburn, MA.</p>
]]></content:encoded>
			<wfw:commentRss>http://virtualunrealityproject.com/studio/?feed=rss2&#038;p=375</wfw:commentRss>
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		</item>
		<item>
		<title>Windspeed at Logan</title>
		<link>http://virtualunrealityproject.com/studio/?p=344</link>
		<comments>http://virtualunrealityproject.com/studio/?p=344#comments</comments>
		<pubDate>Mon, 13 Jun 2011 20:57:56 +0000</pubDate>
		<dc:creator>Ak</dc:creator>
				<category><![CDATA[Code Experiments]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Processing.js]]></category>

		<guid isPermaLink="false">http://virtualunrealityproject.com/studio/?p=344</guid>
		<description><![CDATA[This one gets its data from weather.gov/ NOAA RSS feed, measuring current windspeed at Boston&#8217;s Logan Airport. Take a look at code if you want to see exactly how this works. Your browser does not support iframes. In the original version of this sketch, nothing happened until a visitor moved his or her mouse over [...]]]></description>
			<content:encoded><![CDATA[<p>This one gets its data from <a href="http://www.weather.gov/rss/">weather.gov/ NOAA RSS feed</a>, measuring current windspeed at Boston&#8217;s Logan Airport.</p>
<p><a href="http://www.virtualunrealityproject.com/code/processing-js/weatherBubblesMouse.pde" target="_blank">Take a look at code</a> if you want to see exactly how this works.</p>
<p><iframe src="http://www.virtualunrealityproject.com/code/processing-js/windspeed.html" width="500px" height="500px", border="0px"></p>
<p>Your browser does not support iframes.</p>
<p></iframe></p>
<p>In the original version of this sketch, nothing happened until a visitor moved his or her mouse over the canvas, at which point a plume of smoke would trail to show wind direction and speed. I love the unexpectedness of that interaction, but I eventually became concerned that users&#8217; tendency not to interact with a seemingly blank screen would prevent some people from seeing the visualization at all. I made some adjustments to accommodate both my preferred interactive mouse play, and a more passive viewing experience.</p>
<p>I encountered one major unexpected challenge with this project: retrieving the XML data via my Processing sketch when the sketch was not housed locally on my computer.  When the XML was requested through the PDE inside an HTML5 canvas element  (using the usual <span style="color: #3366ff;">xml = <span style="color: #ff9900;">new XMLElement</span>(<span style="color: #ff9900;">this</span>, &#8220;myURL.xml&#8221;);</span> syntax) I got an error back from my server. Turns out, this kind of cross-server data request is a no-no for security reasons (so if the XML had been hosted on my server, it would probably have worked fine).</p>
<p>I got around the problem with a wonderfully simple PHP script written by (and borrowed from) Brad R. at <a title="Autumn 8" href="http://www.autumn8.co.za" target="_blank">Autumn8.co.za</a> who seems to have created the world&#8217;s only comprehensible tutorial for cross domain XML requests using Processing.js. I am deeply grateful, and highly recommend his explanation, here: <a title="Loading Cross-Domain XML into Processing.js" href="http://www.autumn8.co.za/posts/loading-cross-domain-xml-into-processing-js" target="_blank">http://www.autumn8.co.za/posts/loading-cross-domain-xml-into-processing-js</a> Even a PHP noob like myself was eventually able to figure out how this works. Brad&#8217;s PHP retrieves the XML data as a String (just text) which can then be re-parsed back into XML that Processing understands. Look through my code to see where and how this happens. After that, the rest of the sketch proceeds normally.</p>
<p><em><strong>UPDATE!</strong></em> I upgraded my server setting to PHP5, and suddenly the visualization stopped working. XML data was still retrieved, but out of order so the wrong data were ending up in the wrong variables. I discovered that I needed to make a minor adjustment to my PHP code (which actually simplified it) now that I am running PHP5. For those with PHP5 installed, try this:</p>
<blockquote><pre>$weatherdata = file_get_contents('http://www.weather.gov/xml/current_obs/KBOS.xml');
echo $weatherdata; </pre>
</blockquote>
<p>I also found, once the PHP XML request was working, that the sketch was somewhat unreliable. Sometimes it would start right up with no problem, other times it would show an empty square, sometimes the upper lefthand text would appear with all values &#8220;null.&#8221; After hours of tinkering, I determined that the sketch was running into trouble because the <span style="color: #ff9900;">Draw()</span> function was starting before the XML had fully loaded (in retrospect, I&#8217;m pretty sure I learned about this issue with external data in class… I guess I was asleep that day). I added a Boolean (again, thanks to Autumn8&#8242;s demo) to check if the <span style="color: #3366ff;">parseXML</span> function was complete before drawing anything to the screen, and the problem seems to be solved.</p>
]]></content:encoded>
			<wfw:commentRss>http://virtualunrealityproject.com/studio/?feed=rss2&#038;p=344</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bubbly, which is to say&#8230; very serious stuff here.</title>
		<link>http://virtualunrealityproject.com/studio/?p=319</link>
		<comments>http://virtualunrealityproject.com/studio/?p=319#comments</comments>
		<pubDate>Sat, 21 May 2011 20:34:34 +0000</pubDate>
		<dc:creator>Ak</dc:creator>
				<category><![CDATA[Code Experiments]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://virtualunrealityproject.com/studio/?p=319</guid>
		<description><![CDATA[Can Processing.js work with WordPress? You bet it can my friends! Download a nice plugin like this one (http://www.keyvan.net/code/processing-js) and you&#8217;re ready to go. Wriggle your mouse around below to enjoy the fruits of my labor. I&#8217;d love some non-spam comments re: How fast does this load? Does it work in your browser? etc.??]]></description>
			<content:encoded><![CDATA[<p>Can <a href="http://processingjs.org/" target=_blank>Processing.js</a> work with WordPress? You bet it can my friends! Download a nice plugin like this one (<a href="http://www.keyvan.net/code/processing-js/" target=_blank>http://www.keyvan.net/code/processing-js</a>) and you&#8217;re ready to go.</p>
<p>Wriggle your mouse around below to enjoy the fruits of my labor. I&#8217;d love some non-spam comments re: How fast does this load? Does it work in your browser? etc.??</p>
<p><script type="application/processing">
//Info: http://processingjs.org/reference
color bg = color(245);
color filler = color(50,10,100);
color strokecolor = color(40,0,90);
float circSize = 20;
float increase;
float circOpac = 200;
float bgOpac = 255;
boolean rainready = false;
float xposit;
float yposit;
raindrop rain1 = new raindrop(xposit, yposit, 20,1);
ArrayList rain;


void setup(){
  smooth();
  frameRate(30);
  size(500,500);
  background(bg);
  rain = new ArrayList();
  rain.add(new raindrop(random(300), random(300), 20,1));
}

void draw() {
  
  background(bg,5);
  stroke(0);
  fill(bg);
  rect(0,0,width,height);
  
  for (int i = rain.size()-1; i >= 0; i--) {
   raindrop drip = (raindrop)rain.get(i);
   drip.update();
   if (drip.isFinished()) {
      rain.remove(i);
    }
  } 

}


void mouseMoved(){
  xposit = mouseX;
  yposit = mouseY;
  rain.add(new raindrop(xposit, yposit, 1,.5));
}

void mouseClicked(){
  for (int i = rain.size()-1; i >= 0; i--) {
   rain.remove(i); 
  }
}

class raindrop{
  float circSize;
  float increase;
  float circOpac = 200;
  float bgOpac = 255;
  float xpos;
  float ypos;
  float upwards = random(.5,2);
  float sideways = random(-1,1);
  float w = map(mouseX, 0, height, 0, 255);
  float h = map(mouseY, 0, width, 0, 255);
  color filler = color(w,h,random(255));
  
  raindrop(float x, float y, float c, float i){
     xpos = x;
     ypos = y;
    circSize = c;
    increase = i;
  }

void update(){
  stroke(strokecolor, circOpac);
  fill(filler, bgOpac);
  ellipse(xpos,ypos,circSize, circSize); 
  
  circSize = circSize + .5;
  ypos = ypos - upwards;
  xpos = xpos + sideways;
  
  if(circOpac > 0){
  circOpac--; 
  bgOpac--;
    }
}

boolean isFinished (){
 if (circOpac == 0){
  return true;
 }
else{
 return false;
} 
  
}

}
</script></p>
]]></content:encoded>
			<wfw:commentRss>http://virtualunrealityproject.com/studio/?feed=rss2&#038;p=319</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Relational Aesthetics.</title>
		<link>http://virtualunrealityproject.com/studio/?p=290</link>
		<comments>http://virtualunrealityproject.com/studio/?p=290#comments</comments>
		<pubDate>Sat, 14 May 2011 03:48:02 +0000</pubDate>
		<dc:creator>Ak</dc:creator>
				<category><![CDATA[Considerations]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://virtualunrealityproject.com/studio/?p=290</guid>
		<description><![CDATA[My conception of performance art begins at the basic definition I helped write for teenage art students: “performance art is not scripted theater, but instead calls on the artist to use his or her body in real time and space to express an idea.” The key words in this sentence, body, real time, and space, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/05/realtionalAesthetics01.jpg"><img class="alignnone size-thumbnail wp-image-307" style="margin: 3px;" title="realtionalAesthetics01" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/05/realtionalAesthetics01-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/05/realtionalAesthetics03.jpg"><img class="alignnone size-thumbnail wp-image-309 rel=&quot;lightbox&quot;" style="margin: 3px;" title="realtionalAesthetics03" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/05/realtionalAesthetics03-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/05/realtionalAesthetics02.jpg"><img class="alignnone size-thumbnail wp-image-308" style="margin: 3px;" title="realtionalAesthetics02" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/05/realtionalAesthetics02-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/05/realtionalAesthetics02.jpg"></a>My conception of performance art begins at the basic definition I helped write for teenage art students: “performance art is not scripted theater, but instead calls on the artist to use his or her body in real time and space to express an idea.” The key words in this sentence, body, real time, and space, express a fundamental truth about my experience of performance art: it’s all about the relationship created between an artist and her audience. The nature of this relationship, be it antagonistic, confusing, erotic, cooperative, or something else, is the raw material of a performer’s work. Curator and art critic Nicholas Bourriaud, in his series of essays <em><a title="[Amazon]" href="http://www.amazon.com/Relational-Aesthetics-Nicolas-Bourriaud/dp/2840660601" target="_blank">Relational Aesthetics</a></em>, suggests that we inhabit a moment in the evolution of art history when artists have begun to privilege the relationships that artworks enable over the production of objects. The “art object” in this context can be considered a byproduct of an experience of interaction among viewers, orchestrated by the artist. Interactions and relationships among viewers are the real media in which contemporary artists work, and physical objects are simply a lens through which an artist might choose to focus or express these interactions.</p>
<p>As with any other medium, performers can exert more or less control over their materials during the creative process, but that control wavers when another person or people enter the equation. The beauty and the terror of audience lie in the utter unpredictability of their responses — will this be a hit? A disaster? An embarrassment? A fire-code violation? After the audience has viewed my work from every angle, will I still recognize what I originally made? Performance art invites this introspection, both in the moment of a piece’s presentation and in retrospect. In scrutinizing the behavior of an audience towards a performer, there is potential to learn about the relative success or failure of the performer’s concept, but also a chance to observe the unexpected interpretations those outside the creative process bring to the work. Perhaps more than any other artistic discipline performance relies on the active presence of viewers to complete a piece, their reactions to and interactions with the performer making meaning from a relationship among individuals. When live bodies and real time, two increasingly complex variables, enter the equation, the outcome of a work can change all its participants and their relationships to each other.</p>
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		<title>&#8220;Love like a rainstorm in a thirsty forest&#8230;&#8221;</title>
		<link>http://virtualunrealityproject.com/studio/?p=284</link>
		<comments>http://virtualunrealityproject.com/studio/?p=284#comments</comments>
		<pubDate>Tue, 10 May 2011 03:14:09 +0000</pubDate>
		<dc:creator>Ak</dc:creator>
				<category><![CDATA[Where I Live...]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Installation]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://virtualunrealityproject.com/studio/?p=284</guid>
		<description><![CDATA[A sweet post about Where I Live&#8230; on the Boston CyberArts blog! http://bostoncyberarts.org/festival/blog/where-i-live]]></description>
			<content:encoded><![CDATA[<p>A sweet post about <em>Where I Live&#8230;</em> on the Boston CyberArts blog!</p>
<p><a href="http://bostoncyberarts.org/festival/blog/where-i-live/" target=_blank>http://bostoncyberarts.org/festival/blog/where-i-live</a></p>
<p><iframe src="http://player.vimeo.com/video/23513205?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="398" height="224" frameborder="0"></iframe></p>
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		<title>Whisker Organ: In Vivo</title>
		<link>http://virtualunrealityproject.com/studio/?p=269</link>
		<comments>http://virtualunrealityproject.com/studio/?p=269#comments</comments>
		<pubDate>Thu, 21 Apr 2011 02:10:35 +0000</pubDate>
		<dc:creator>Ak</dc:creator>
				<category><![CDATA[Whisker Organ]]></category>
		<category><![CDATA[Installation]]></category>
		<category><![CDATA[Instrument]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://virtualunrealityproject.com/studio/?p=269</guid>
		<description><![CDATA[MassArt Bakalar Gallery April 18 &#8211; 26, 2011 Opening Reception: April 22, 6:00 &#8211; 8:00pm]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.massart.edu/Galleries.html" target=_blank>MassArt Bakalar Gallery</a><br />
April 18 &#8211; 26, 2011<br />
Opening Reception: April 22, 6:00 &#8211; 8:00pm</p>
<p><iframe src="http://player.vimeo.com/video/22631835?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="398" height="299" frameborder="0"></iframe></p>
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		<title>Texture, detail, intimacy.</title>
		<link>http://virtualunrealityproject.com/studio/?p=258</link>
		<comments>http://virtualunrealityproject.com/studio/?p=258#comments</comments>
		<pubDate>Tue, 12 Apr 2011 01:27:50 +0000</pubDate>
		<dc:creator>Ak</dc:creator>
				<category><![CDATA[Top Secret]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Process]]></category>

		<guid isPermaLink="false">http://virtualunrealityproject.com/studio/?p=258</guid>
		<description><![CDATA[&#160;]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_origHinge.jpg"><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_sensorHinge.jpg"><img class="alignnone size-thumbnail wp-image-257" style="margin: 3px;" title="Top Secret: a piezo sensor hidden under a hinge" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_sensorHinge-150x150.jpg" alt="" width="150" height="150" /><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_origHinge.jpg"><img class="alignnone size-thumbnail wp-image-256" style="margin: 3px;" title="Top Secret: Original hinge with paper box wrapper hidden beneath" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_origHinge-150x150.jpg" alt="" width="150" height="150" /></a></a></a><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_label.jpg"><img class="alignnone size-thumbnail wp-image-255" style="margin: 3px;" title="Top Secret (original packaging)" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_label-150x150.jpg" alt="" width="150" height="150" /><br />
</a><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_clasp.jpg"><img class="alignnone size-thumbnail wp-image-252" style="margin: 3px;" title="Top Secret: The box's clasp" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_clasp-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_crackOpen.jpg"><img class="alignnone size-thumbnail wp-image-254" style="margin: 3px;" title="Top Secret: opened a crack to let the story escape" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_crackOpen-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_crackCorner.jpg"><img class="alignnone size-thumbnail wp-image-253" style="margin: 3px;" title="Top Secret: Ancient box" src="http://virtualunrealityproject.com/studio/wp-content/uploads/2011/04/topSecret_crackCorner-150x150.jpg" alt="" width="150" height="150" /></a></p>
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